

No you're not saying it's perfect AsRock, you're doing MUCH worse than that, and in doing so, pointing out more oddities, whether you realize it or not.įirst off, it's extremism to imply anyone wanting the combat refined = them wanting it to play like a typical shooter. Really, who liked VATS? Why does Fallout even need VATS? The truth is that it is a crutch, and incorporating the better parts of an FPS into the RPG of Fallout would suit everyone much better. If Fallout 4 could do a decent job with the shooting mechanics you could completely remove VATS, and lose nothing. Competent shooting can be done in an RPG, look at Mass Effect. How exactly can you justify a pistol with infinite accuracy, and a rifle that curves so bad at a distance that you have to aim two measures above the target to get a body shot? How do you explain magically being able to shooot through a target's arm, but because you were aiming for the torso have the bullet do no damage? How do you justify a constantly degrading firearm that has no components degrading that influence accuracy (I'm thinking of the Lincoln repeator that could be repaired by a 22 rifle's parts, so having never changed the barrel the accuracy can be increased by "fixing it" with non aim influencing parts) somehow losing accuracy?įallout 4 shouldn't be CoD, it shouldn't be Fallout 3, and it most definitely should learn from both. To honestly look at the VATS system, and defend it as anything but a fix for a broken set of shooting mechanics is lunacy. Shooting in Fallout 3 and New Vegas was terrible.
